Saturday, 28 February 2009

Update

Well, long time no update. I've been busy at work getting through the global credit crunch.
I'm still working on SF in my spare time and I'm getting there slowly. Done some coding so I have a gametype(TDM) a map for testing ,characters with weapons and blood effects. I've got helmets that fall off and roll around the floor when the player dies. blood trails and first person arms. All I need now is the HUD and we have an alpha for single player testing.
So, onto the HUD......

Max

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